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Computer Science > Multiagent Systems

arXiv:1912.10944 (cs)
[Submitted on 23 Dec 2019 (v1), last revised 26 Dec 2019 (this version, v2)]

Title:A Survey of Deep Reinforcement Learning in Video Games

Authors:Kun Shao, Zhentao Tang, Yuanheng Zhu, Nannan Li, Dongbin Zhao
View a PDF of the paper titled A Survey of Deep Reinforcement Learning in Video Games, by Kun Shao and 4 other authors
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Abstract:Deep reinforcement learning (DRL) has made great achievements since proposed. Generally, DRL agents receive high-dimensional inputs at each step, and make actions according to deep-neural-network-based policies. This learning mechanism updates the policy to maximize the return with an end-to-end method. In this paper, we survey the progress of DRL methods, including value-based, policy gradient, and model-based algorithms, and compare their main techniques and properties. Besides, DRL plays an important role in game artificial intelligence (AI). We also take a review of the achievements of DRL in various video games, including classical Arcade games, first-person perspective games and multi-agent real-time strategy games, from 2D to 3D, and from single-agent to multi-agent. A large number of video game AIs with DRL have achieved super-human performance, while there are still some challenges in this domain. Therefore, we also discuss some key points when applying DRL methods to this field, including exploration-exploitation, sample efficiency, generalization and transfer, multi-agent learning, imperfect information, and delayed spare rewards, as well as some research directions.
Comments: 13 pages, 3 figures
Subjects: Multiagent Systems (cs.MA); Artificial Intelligence (cs.AI); Machine Learning (cs.LG)
Cite as: arXiv:1912.10944 [cs.MA]
  (or arXiv:1912.10944v2 [cs.MA] for this version)
  https://doi.org/10.48550/arXiv.1912.10944
arXiv-issued DOI via DataCite

Submission history

From: Kun Shao [view email]
[v1] Mon, 23 Dec 2019 16:04:40 UTC (692 KB)
[v2] Thu, 26 Dec 2019 14:47:34 UTC (692 KB)
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